The whole thing kind of looks like an oil painting of pixel art. The only time the game gets more detailed is in your toll booth, and the close ups of the people you process. The scenery is little more than concrete walls, barriers, and little pixelated people. Our beautiful home and country is the pleasing shades of only black, grey and brown. Occasionally, following these little stories actually become side quests that can lead to rewards - or complete failure.įinally, the art style and visuals. This can lead to some wonderful little comedic moments, to break from the sheer depressing atmosphere. Occasionally you can engage in each person's unique little backstory as you look over their papers. Events in the game world will affect how complex your checks will be, making you note the daily newspaper and even the date. At first you will only be checking the person matches their passport, but eventually you'll also need to check tickets, permits, gender and weight discrepancies, declarations, visas, fingerprints, X-rays, and even more. At each Day, the layer of difficulty increases - immigrants will require more and more documentation to get past the stringent government checklist to prevent terrorists from crossing through. Even though the idea of reading documentation sounds more like an actual job than a game, Papers, Please keeps the whole process weirdly interesting.Įach engagement is a little puzzle in of itself, testing your ability to watch out for details and memorisation. Your basic task is to sit in your toll booth, wave people forward and, of course, check their papers to see if they're fit to enter.
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